FLAG FOOTBALL RULES
FOR 5V5 SPECIFIC RULES, DOWN LOAD THEM HERE!
// GAME PLAY
- Starting the Game: The game will start with a game of “Rock, Paper, Scissors” between the two Captains, followed by controlled possession. There are no kickoffs.
- The winning team will then have one of three options: Offense, Defense, or Direction. The team that started the game on defense will start the second half on offense and vice-versa. Teams will also reverse direction of play
- Possession starts at the ten (10) yard line
- Scoring: To score, the ball must cross the goal line with the ball carrier establishing & maintaining possession in bounds. There are no field goals.
- One (1) Point Attempt – five (5) yards/paces
- Two (2) Point Attempt – ten (10) yards/paces
- Extra point attempts may NOT be intercepted and returned for points.
- The team on defense receives 2 points, and then starts a new possession from their own 10 yard line. A safety will be scored if a player is:
- Tagged down in their own end zone (not on a punt return)
- Runs out of bounds in their own end zone.
- Snaps the ball out of the endzone
- The offense fumbles the ball in their own end zone.A player having intercepted a pass or received a punt in the end zone cannot be downed in the end zone for a safety unless they had previously crossed the plane of the end zone with the ball.
- A player having intercepted a pass or received a punt in the end zone cannot be downed in the end zone for a safety unless they had previously crossed the plane of the end zone with the ball.
- Line of Scrimmage:
- a.The line of scrimmage is established at the location of the ball when the ball carrier is downed. Ball extension for additional yardage is permitted.
- The offense must have at least five players at the line of scrimmage before the ball is snapped. All offensive players, except one player permitted to be in
- Offensive players must line up within 15 yards of the ball. No sideline sneak play (or similar).
- Only one offensive player in motion is allowed each play. They may move in any direction before the snap. At the time of the snap, they must not be moving in a forward direction.
- First Downs: The offense has four downs to gain another first down or score.
- First downs are earned each time the ball reaches the next marker from where the ball was originally spotted.
- Offensive teams may elect to punt on fourth down.
- Dead Balls: Play will continue until:
- The ball carrier is downed.
- Ball carrier is deflagged by an opponent, or downed by a one hand touch.
- One hand touch is in effect if a player’s flags fell off inadvertently and/or were illegally removed prior to catching the ball.
- The ball carrier goes out of bounds.
- The ball carrier scores a touchdown or extra point.
- The ball carrier’s knee or elbow touches the ground.
- The defense scores.
- The ball touches the ground as a result of a fumble, punt or incomplete pass.
- Referee sounds a whistle.
- Inadvertent Whistle – If the referee inadvertently blows a whistle after the receiver has caught the ball or is running, the ball is dead at that point. If an inadvertent whistle is blown before the quarterback has thrown the ball or the ball is in mid-air, then the play will be redone.
- Receivers: All offensive players are eligible receivers.
- Receivers need only one (1) foot in-bounds with possession of the ball to be considered a catch.
- If a player runs out of bounds (end zone or sideline) prior to a pass, they become ineligible unless a defensive player forced them out of bounds.
- If a receiver is in midair, catches the ball, and is forced out of bounds by a defender prior to landing, the pass will be considered complete.
- Offensive players CANNOT dive to further advance the ball.
- Quarterback Run & Rushing:
- The quarterback can run the ball ONLY if the defense rushes them.
- There is no immediate rush. The defense cannot rush the quarterback until:
- A 5-one thousand rush count followed by the word “GO!” by the Line Judge.
- The count will be as follows: “1- One Thousand, 2- One Thousand, 3- One Thousand, 4- One Thousand, 5- One Thousand, “GO!!”
- The defense may not cross the line of scrimmage until the referee says “GO!”
- IF the quarterback fakes a handoff or pitch, the defense may rush immediately, regardless of the Rush count being announced by the Head Ref.
- “Pump Fakes” or “Fake Passes” do not fall under this rule.
- Silent snaps are not permitted. The player calling the snap cadence must receive the snap.
- The player receiving the snap may not be in motion.
- If the ball hits the ground on the snap, the play is ruled a fumble and considered “dead”, the ball is spotted where it hit the ground, and it is a loss of down.
- Blocking & Contact: All players must attempt to avoid contact with other players.
- Blocking at or behind the line of scrimmage and/or down field is not permitted, Aggressive contact and the “bump and run” are not permitted. Moving picks are regarded as illegal blocking.
- There is no contact at the line of scrimmage
- Players acting as the offensive line must have their hands behind their backs or at their sides when protecting their quarterback from pursuing defensive rushers.
- The offensive line can position their body at any particular angle in an attempt to direct the rushers to a particular area, but they may not physically direct them.
- 9. Punts: A punt must be declared and cannot be faked.
- A team does not have to snap the ball during a punt as a dropped snap during a punt is not a fumble. The receiving team may not raise hands or jump to block a punt.
- Punts must be kicked. Punts cannot be thrown.
- Punts are “open” plays.
- The kicking team may not cross the line of scrimmage until the ball is kicked.
- The kicking team cannot recover their own punt.
- If the kicking team touches the ball before the receiving team, it is a dead ball and is spotted where it was touched.
- If a punt is caught, it is a live ball and is returnable.
- If the ball comes into contact with the ground after it has been punted, it is a dead ball and may not be returned. The ball is spotted at the point where it hit the ground.
- The receiving team can run up the field but cannot block.
- A punt through the end zone and a dropped punt in the end zone are touchbacks. The ball is placed at the designated starting distance from the goal line.
- Turnover: Offense fails to score or earn another first down. The opposing team gets the ball at the previous line of scrimmage.
- Offense punts the ball on fourth down.
- Loss of down penalties which occur on fourth down
- Fumbles cannot be turned over unless the fumble is caught in mid-air. If the fumbled ball touches the ground, it is dead at that point and the line of scrimmage is moved there.
- (7v7 Coed): There must be at MINIMUM, 3 females on the field per team at all times. There is no maximum limit to the amount of females allowed on the field.
- The offense must involve a female player as an “Operative Player” within three (3) consecutive downs.
- If two consecutive plays during a possession exclude females, then the following play is “Closed” and must include a female operative player.
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- Any Play called out as “Open”, means that the ball can be thrown to, or by, any gendered player.
- On a closed play, a male quarterback cannot run for positive yards EVEN if he is rushed.
- If a male quarterback is sacked on a closed play, the down is lost and the closed play carries over to the next down.
- An Operative Player is defined as a player who:
- Is the intended receiver in the eyes of the official. The ball must CLEARLY be intended for a female receiver for it to count.
- Example: if the ball is 5+ yards away from the female, it will not be counted.
- Runs the ball as the primary runner (an attempt has to be made to cross the line of scrimmage)
- Receives the snap as the Quarterback and throws the ball forward towards the line of scrimmage (ball does not have to cross the line of scrimmage).
- If the female Quarterback is sacked, throws an incomplete pass, loses yards, or does not catch the ball, the down still counts as a play made by a Female Operative, and the Female Operative count resets
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- An Operative Player is NOT defined as a player who:
- Hands off or pitches the football.
- Snaps the ball into play.
- Receives a hand off only to give it back to a male before crossing the line of scrimmage.
- “Flea Flickers” and “Catch and Pitch” plays fall under this rule as not counting. As the female is giving the ball back to the male to make the play
- Receives the snap and immediately spikes the ball at her feet.
// Flag Football Penalties
Normal rules and penalties of the NCAA apply unless exceptions have been made herein. A half or game cannot end on a defensive penalty.
- 5 yard penalty, down is replayed
- Delay of game20 seconds after the ball has been spotted
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- Encroachment
- Offense will receive a free play. They may accept the penalty or take the result of the play.
- False start
- Holding
- Illegal block
- The offensive team may not initiate a pick/block while in motion. If a catch is made after a clear, illigal block, it will be ruled no catch.
- Illegal contact
- Illegal motion
- Illegal snap
- Offensive Offsides
- 5 yard penalty, loss of down
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- Illegal forward pass
- Flag Guarding
- Diving (Ball carrier cannot dive into, over, or under a defensive player.)
- Ball spotted at point of takeoff
- 10 yard penalty, down is replayed
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- Defensive pass interference [automatic first down]
- If in the end zone, ball is spotted at the 1 yard line.
- Defensive unnecessary roughness [automatic first down]
- Offensive unnecessary roughness
- If during a play, any yardage gained will not stand and penalty will be marked off from the line of scrimmage.
- If after a play, the penalty will be marked off at the end of the play.
- Unsportsmanlike Conduct
- Taunting of any kind is not allowed, and will result in an Unsportsmanlike Conduct penalty. This includes:
- Yelling or Directing obscenities at the other team or a referee
- Tossing an opposing players flag or their ball out of play in an attempt to disrupt their retrieval of it
- Aggressively making contact with another player.
- 10 yard penalty, loss of down
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- Offensive pass interference
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- Failure to use a female operative – 5 yards & Loss of Down
- The next play is still closed.
- Illegal flag pull – 10 yard penalty
- Down is replayed
- A player may only de-flag an opponent in possession of the ball.
- If a player removes an opponent’s flag belt before they gain possession of the ball, play will continue until the ball carrier is downed by one hand touch.
- Intentional grounding – Loss of down
- Ball spotted at point of infraction (QB’s release point).
// Verbal or Physical Aggression
- Verbal or Physical Aggression of any kind is not allowed, and can and will result in removal from the game, the league, and possibly banned from all Jax Fray activities.
- Verbal Aggression
- Insults or Threats towards another player or Ref will not be tolerated. Players may receive at most one warning from a Jax Fray official, after which if it continues, they will be removed from the game and asked to leave the field.
- Depending on the situation, at the discretion of a Jax Fray official, a player may be removed from the game immediately with no warning given.
- Physical Aggression
- Any player who physically engages another player or ref, will be removed from the game immediately.
- Depending on the situation, players removed for physical aggression may be removed from the season, suspended for multiple seasons, or removed from Jax Fray as a whole.
- Any Player that habitually is given warnings or has been removed from multiple games, will be suspended for at minimum 1 season, and may be banned from all Jax Fray activities.
// Overtime
- Overtime will only be played during Playoffs. Regular Season games can end in Ties.
- Overtime will begin with a rock-paper-scissors game by the captains.
- The team that wins the game decides if they start on offense or defense. Their opponent will decide which endzone to use. Both teams will attempt to score into the same endzone.
- Each team will have 4 downs to score from ten (10) yard line line. If a team scores, they will have the opportunity to go for one (1) or two (2) extra points. The game will be decided when one team scores more points within an overtime period.
- No 1st downs will be awarded except in the case of a penalty.
- The Female Operative rule still applies.
- An interception will result in a turnover and may not be returned for any points.
- If the score is still tied after the first overtime period, each team must attempt a two-point conversion after they score a touchdown until a winner is decided.
// GOLDEN RULE
First and foremost, all Fray leagues are 50% Social and 50% Sport. While we have staff // officials, we expect individuals to respect the league’s culture of fair and fun play. Foul language and rough play will not be tolerated. Individuals who cannot adhere to our standards of fair play and sportsmanship may be asked to leave the league. We want everyone to have fun and be social while enjoying a great sport. We will do whatever we can to make sure all players are having fun!
// GENERAL POLICIES
Fray is proud to relieve captains of the burden of paying for full teams. We accept individual player payments and allow prepayment for additional players and/or full teams. We are also proud to welcome those who do not have a full team (small groups and free agents) to participate in our league.
Because our mission is to make fun possible, these policies make it easier for people to get involved with and build community through social sports.
All registrations are on a first come, first serve basis. Any roster that does not reach our official size (based on each sport) is eligible to receive free agents and/or small groups. Rosters made up of primarily free agents and/or a collection of small groups may have more players than the standard roster size. This policy is in place to help ensure free agent teams are able to consistently field a team each week.
// Roster Size Chart
Sport |
Promotion Size |
Official Size |
Suggested Max Roster Size |
Female Minimum |
Flag Football 5v5 |
8 |
10 |
12 |
N/A |
Flag Football 7v7 & 8v8 |
12 |
14 |
16 |
3 |
// Teams & Substitutions
- 5v5 Leagues: A maximum of five (5) players can be on the field. Teams must have the required minimum 4 players to start the game
- 7v7 Leagues: A maximum of seven (7) players can be on the field (Coed – 3 must be female). Teams must have the required minimum 5 players to start the game (Coed – 2 must be female)
- Substitute players (players not on the roster) may be used at any time in the regular season. Substitutes are not permitted during playoffs.
- All substitutes must be a registered player on another team and/or in another Fray league that is currently in play.
- Teams may use additional substitute players above the player minimum with the opposing team’s consent. Teams who agree to play under these conditions must notify the Host before the start of the game and the outcome of the game will stand as is.
- If a team substitutes players in and out during the game, they must do so from the same sideline the entire game. Eligible receivers must be on the playing field before the cadence is started.
- Teams must designate a captain prior to the start of the game. They are the only team member allowed to discuss calls with officials. Judgement calls by an official may not be disputed.
// Game Duration
- Play will be divided into two (2) 20-minute halves.
- The clock will run continuously until the final two (2) minutes of the second half, at which time the clock will stop if:
- An incomplete pass is thrown.
- A player ends a play by going out of bounds.
- Either team scores (clock will remain off until the opposing team snaps the ball after the PAT attempt; the clock does not run during extra points).
- Change of possession
- A penalty which must be marked off
- A team calls a time out
- If a team calls a timeout after a touchdown, the clock will not start again until the defensive team takes possession and snaps the ball on offense.
- The clock does not stop for a 2-minute warning unless there is a dead ball situation causing the clock to stop.
- If a team is up by 17 points or more at the final 2 minute warning, the clock runs continuously during the last two minutes of play.
- Teams will have two (2) time-outs per game that may be used at any time. Time outs stop the game clock, and will restart on the following snap.
- Timeouts will be 30 seconds each.
- Regular Season Games can end in ties. Playoff games will continue until a winner is decided. Please refer to the OVERTIME section for ties during the playoffs.
// Equipment, Uniforms & Facility Use
- All equipment will be provided on site including flag belts, and field markers.
- Game Balls must be brought and provided by each team.
- Players should make every effort to wear the official Fray division shirt.
- If not wearing your Fray Team shirts, your team must make an attempt to wear matching shirts in your assigned team color
- Metal cleats are not permitted
- Shorts and/or pants with pockets are not permitted.
- This includes Zippered Pockets
- If an individual or team violates the facility’s Code of Conduct, they may be asked to leave and a refund will not be issued.
// Playoffs & Standings
- Playoffs are determined after the regular season has concluded and are based on scheduling and other league logistics.
- Playoffs are not guaranteed for each team.
- Standings are automatically sorted in Commish based on teams’ Win-Loss-Tie record. If there is a tie in the standings, we sort based on the following information, in order, until the tie is resolved:
- Head-to-head matchups
- Score differential
- Points For
- Points Against
// Forfeits
- Teams have until 10 minutes past the designated start time to field the minimum number of players.
- The 10 minute grace period is considered part of the overall game time. If a team is unable to reach the minimum number of players, the game will be deemed a forfeit.
- Teams may play a “legal game” with less than the required minimum number of players with the opposing team’s consent.
- Teams who agree to play under these conditions will lose the option of receiving a forfeit win and the outcome of the game will stand as is. Team’s must notify the Host before the start of the game.
- If you know that your team will be Forfeiting and not showing for your game, please reach out to [email protected] as soon as possible so that we may alert the other team.
- In the case of multiple forfeits for a team:
- First Forfeit – Loss of game and warning issued
- Second Forfeit – Loss of game and possible disqualification from playoffs.
- Third Forfeit – Loss of game and removal from the league with no refund
- In the case of a forfeit, the final score recorded as 21-0
// Weather Cancellations
- One week is built into the end of each season for make-up play
- All players will be notified via email if games are canceled
- If more than one weather cancellation occurs, Fray will try to find another week if possible to make up the games, but it is not guaranteed, and depends on permit availability.
- Should inclement weather or other factors arise during gameplay, and more than half the game has been played, the game shall count as the full game.
- If less than half of the game has been played, We will attempt to reschedule the game and restart it at the time, score, and possession of where it ended.